#include "Ray.h"

using namespace RayTracer;

CRay::CRay(void) : m_Origin(CVector3(0, 0, 0)), m_Direction(CVector3(0, 0, 0))
{
}

CRay::CRay(const CVector3& origin, const CVector3& dir) : m_Origin(origin), m_Direction(dir)
{
}

CRay::~CRay(void)
{
}
